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More Non-Sim Names


Uploaded April 18, 2026, 12:40 a.m.

Updated Oct. 29, 2026, 4:05 a.m.

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More Non-Sim Names

More Name Variety for Object Animals, Cowplants, and Various Objects

I was tired of having most of my chicks want the name Salsa, so I went looking for a mod for that. I found one, but it's very outdated. So I made one myself. This will give you a wider variety of preset names for chickens and coops, cows and llamas and sheds, rabbits and stumps, bird trees, cowplants (regular, mini, and ghost), goats, sheep, rats, hamsters, hedgehogs, Bulbalus, possessed dolls, spectre jars, and a wide variety of toys, including modded ones if they use the same tuning.

This is an override mod BUT it overrides by injection, so it's compatible with other things that override the same files, unless they override the same way. My changes can be seen here.

Any of the names can appear randomly whenever you go to rename something. Some are serious, some are funny, some are terrible puns.

I'm open to suggestions for more (you can comment on the spreadsheet), but there's no guarantee that I'll take the suggestions or when I'll update the mod again. I'm unlikely to take suggestions for names based on people who are alive or who were alive within the last couple of decades, for food that the animals may get turned into (or restaurants), or for euphemisms (or not euphemisms) for NSFW things or poop (there are a lot of poop names for chickens). Terrible puns are welcome though. Most importantly, I have to like the names, since I made this for myself first and foremost.

Base game compatible in general, but some things need packs (see below). It does NOT affect the names of cats, dogs, or horses.

Installing:

  1. The Base file is required because it contains the actual names, while the other files tell them where to be used. Everything will be blank if you don't have this file. All other files are optional.
  2. Cottage Living Animals adds more name options for chickens of all kinds and coops, cows and llamas and animal sheds, rabbits and rabbit homes, and bird trees. It fixes the bug with the chicken coop name Eggsavior's School for Chickens which is too long to be used, and replaces it with Eggsavior's School for Chicks. It doesn't include foxes, because foxes are sims and are included in my More Sim Names mod. Requires Cottage Living.
  3. Cowplants adds more random names for base game cowplants, paranormal mini cowplants, and Life and Death ghost cowplants. Some new names have been added to base game cowplants, and the others are new in this update. Base game compatible.
  4. Horse Ranch Animals adds more name options for goats and sheep. This doesn't include horses, because horses are sims and are included in my More Sim Names mod. Requires Horse Ranch.
  5. Pararnormal adds more name options for the cursed doll, and for friendly, mean, and mysterious spectre jars. Mini cowplants are in the cowplants file. Requires Paranormal Stuff Pack.
  6. Toys adds names for toys, including Llamacorn, Bleep the Robot, the two purple action figures, Chaz and Clara toys, the rubber duck, the bunny nightlight, the carriage, the sports car, the helicopter, the wooden horse, Moon Panda. Teresa the Triceratops, Chompy the Monsta, Fearsome Dragon, Horse Ranch 's Rancher doll, Discover University's Chatter Bot, Parenthood's Night owl nightlight, and Nifty Knitting's Claire the Bear and Lil' Grim, and generic toys. Except for the chatter bot, they can only be named by kids. Base game compatible.
  7. MFPS adds more default names for small pets from My First Pet Stuff, which are hamsters, hedgehogs, rats, and the voidcritter Bubalus.

Did you know that there was a very, very high chance of any nameable toy's default name choice being Mr. Snuffles, and often the only option?

Any toy that has Mr. Snuffles in its list/as its only choice also has Ms. Sparkles. Any toy that has Ms. Fluffykins also has Mr. Fuzzypants. All toys that have name lists have at least 14 options instead of 1-6. Why 14? It's how a few of them ended up so I made that my goal. I wanted to do more, but I underestimated how hard it is to name toys like a kid. And naming superheroes.

I don't actually know how you get all of the toys in normal gameplay, but they should all be able to be made, bought, or found in debug. There was one tuning that doesn't seem to be used, so I didn't do that one.

Which list you get for cc toys (or if you get one at all) depends on which tuning was used (probably one of them, but I can't predict which) and if they have custom tuning (no, you'll get whatever was included in the file).

REQUIRES Lot 51's Core Library Version 1.30 or higher.

Updates:

  • April 13, 2025: Changed to an injection method, to make it more stable and more patch safe, and also more compatible with other mods. Now requires Lot 51's Core Library Version 1.30, which was updated today. It will not work with an older version (or no Core Library at all). A few more names were added too. This is not the update to add more things to the mod.
  • Sept 12, 2025: Updated to not have the name Fuzzy Wuzzy shared a key with a setting in MCCC, resulting in this.
  • Mar 18, 2026: Added a string override for Eggsavior's School for Chickens, which is a name EA added that is too long for chicken coops to use. It's now Eggsavior's School for Chicks. Bug report here: https://forums.ea.com/idea/the-sims-4-bug-reports-en/col-eggsaviors-school-for-chickens-is-too-long-to-use-as-a-coop-name/13264949 (vote if this bothers you please)
  • Oct 25, 2026: Complete overhaul. Was More Animal Names, now is More Non-Sim Names. Delete amethyst-More Animal Names.package, because it doesn't exist anymore. For full details on the updates, see here.

Potential minor conflict: Let Them Eat Cake (Fun with Cowplants) by OneMoreKayaker -- that includes an expanded list of names for cowplants, but not as extensive as mine. If my mod overrides theirs, their mod will still work except for the cowplant names (you'll use mine). If their mod overrides mine, the rest of mine will work, just not cowplant names. They're fine to use together, and their mod sounds fun.

Potential minor conflict: Let Them Eat Cake (Fun with Cowplants) by OneMoreKayaker -- that includes an expanded list of names for cowplants, but not as extensive as mine. If my mod overrides theirs, their mod will still work except for the cowplant names (you'll use mine). If their mod overrides mine, the rest of mine will work, just not cowplant names. They're fine to use together, and their mod sounds fun.

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