Let's Get Drunk Mod
Uploaded June 17, 2025, 7:23 p.m.
Updated July 3, 2025, 12:09 p.m.
Introducing 3 different types of beverages: alcohol, non-alcoholic juice, and tap water!
Full documentation is included in the download!
Updates
03/07/2025 - Added better null checking when checking for parent's addiction
22/06/2025 - Brazillian Portugese Translation added, thanks to niinali
18/06/2025 - Obligitory Day 1 Update! Removed some redundant code for hangovers to prevent interactions from dropping. Removed some distress hangover idles. Juice Kegs will properly count as alcohol again if enabled.
Alcohol
Purchase from the grocery store, buy mode, or from Alcohol Racks on community lots. There are up to 7 different alcohol glasses that may be used depending on the setting/occasion. There's also a champagne bucket that only serves champagne!
By default: drinking nectar, from a professional bar, playing juice pong, and drinking from a juice keg also count as drinking alcohol. This is tuneable.
Most sims will become drunk after drinking around 4 cups, however this can fluctuate depending on if your sim is a lightweight (or an alcoholic), or if they are out clubbing.
Drunken Behaviour
There are 6 different types of drunks. Traits and buffs affect how sims will act when intoxicated. Whether it's picking fights, streaking, having giggle fits, or falling flat on their faces, there's something unique for everyone.
Drinking is social behaviour so most of the fun will be seen when drinking in groups.
Benefits:
- Sims can be more successful at various social interactions
- Non-violent drunks will be less angry
- Drunk sims are less exhausted
- Sims may lose all sense of embarrassment (and morals)
Drawbacks:
- Excessive drinking increases the risk of addiction, poisoning, fainting and vomiting
- Underage drinkers may be punished
- Going to work or school drunk can lead to dire consequences
- Drunk driving or travelling abroad while drunk may lead to fines, or a police visit
- There are many other effects besides the few mentioned above.
Social Interactions:
There are 10 new unique social interactions, including: ramble incoherently, drunk tease, shove, spill soul, and show off guns. All with TS4 animations I converted!
Hangovers
Hangovers don't come on immediately after a sim finishes being drunk, and the intensity, length and symptom frequency depends on how well the sim looks after them self before and after. Things like napping, drinking water, and eating certain food will reduce hangover severity.
Addiction
A sim's propensity for addiction depends on how much they drink (a lot), their traits, and if there is a history of addiction in their family. Addiction has the ability to become fatal.
It can be disabled in the tuning.
Juice
Juice can likewise be purchased from the supermarket & buy mode. There are 3 different types of cups that may be used. Toddlers can also be given juice.
Benefits:
- Blocks 'too spicy' buff
- Increases children's party score
- May increase the intensity of drunk buff
Drawbacks:
- Can give sim's toothaches if they already have a sugar high
Water
Water can be drunk from the kitchen sink (any room with a fridge or stove)
Benefits:
- May reduce hangover length
- Reduces sims temperature
Collection File
You will see 4 objects in the included collection file:
- Juice Bottle
- Alcohol Bottle
- Alcohol Rack
- Champagne Bucket
Thank yous:
- To @aroundthesims for generously allowing me to use her meshes in my mods. It's always appreciated. Link to the originals can be found in the documentation
- To @zoeoe-sims for the commodity tutorial at MTS
- To Douglas Veiga for the gardening service mod that helped me also with the alcoholic commodity
- To @desiree-uk for helping me brainstorm and being the reason behind water being added
- To TS4 for the animations which I converted
- To Lizcandor as her 'common' code was a great reference on how to reference NRaas Woohooer PROC tests (romantic social interactions will also take woohooer attraction and preference settings into account)
Compatibility
- Made on version 1.67
- Because there are new romantic interactions, Nraas woohooer may generate a script log when loading the game. It's not actually an error so can be discarded. (The documentation includes a way to stop this though)
- All new objects are unique so shouldn't be conflicts.
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