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Deniisu4t3Magic3TileWindows.zip 11.2 MB
9 months ago
DLCs needed: Late Night
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Realm of Magic 3-tile Windows

Project: Realm of Magic 4t3


by Deniisu

Uploaded April 13, 2025, 8 p.m.

Updated April 13, 2025, 8 p.m.

Socials: Tumblr

50 405 371

Original upload date: 12/30/19

Last of 2019, I swear!

Thanks for the kind words: @murfeelee, @mspoodle1 (yup, editing the wallmasks on PS worked), @joshttew, @itsyuiri, @themaresnestdumblr and @danjaley, and also everyone at the Creator’s Cave server. And even happier I got no message of things going wrong with the previous windows :P

I had to try Murf’s tutorial in full, linking diagonals and all, to finish the RoM windows. Yes, I know she converted the Banished Soul (big round) one before, buuut I wanted a 4-color mask and my own presets, because I’m a completionist :P You can keep both in-game - Murf’s requires ITF but has no different file for stained glass and her package files are smaller. Just to be clear, I didn’t rip from her conversion - my version of the window requires LN, for starters.

You will also notice that the colored version of the square window has no stone trim - Phong Alpha messed really badly with the keystone on top, so I edited the mesh and made the stone trim as decor. Works perfectly.

Windows require Late Night, trim is base game compatible. Recolor channels shown on pictures. Colored stained glass semirecolorable; they work the same as the smaller windows.

Windows in Build > Windows, stone trim in Decor > Roof Decor (yes, I use Roof Decor in the same way as TS2′s Architectural Accents category, all to avoid the dreaded, bloated Misc Deco subcategory). Clear and colored windows have the same price.

  • Spellcaster’s Delight Trim: $0 (yup!)
  • Banished Soul Window: $295
  • Spellcaster’s Delight Window: $305

Again, if something gets weird, message me. I tested them in a proper lot, the diagonals are linked properly, the wallmasks load right in S3PE, but even with the low polycount, those windows need a bit of processor juice, with their tons of different 1024x1024 textures.

I’ll try the doors and arches... next year ;)

p.s. I believe there’s a way to make them base-game compatible, but it must be made BEFORE linking diagonals, since the ResourceKey also has the Expansion Pack data. Will try next time.

Rooms: Outdoor

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