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Club Trait Additions


Uploaded April 5, 2026, 4:05 p.m.

Updated April 5, 2026, 4:05 p.m.

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Club Trait Additions

This is a set of files that add missing game traits to the filters for Clubs, Small Business customers, Getaways, and Custom Venues.

There are 10 separate files with different kinds of traits. I recommend using ones that match your playstyle. All of these alone (combined) cause a tiny (very tiny, nearly unnoticeable on my computer) amount of lag when opening the trait requirement filter -- there's a slight hesitation when you want to add a trait requirement that isn't there when you add a career or skill or marital status.

My requirements for adding traits were that they need a clear name that shows in the filter (not all show, and not all make sense, and some duplicate), that they need an icon that shows in the filter (not a llama), that they needed to last long enough to probably hold a club gathering without becoming no longer eligible, and that they need to have a chance to have enough sims to make a club (no traits that are meant for a single NPC). This means that things like a sim's turn-ons aren't included, because they have the same name for both turn-ons and turn-offs. Same with preferences. In CAS, there are visual cues telling you if it's a like or dislike, but in the trait filter, they're just names and have the same icons.

There are no overrides. This is all newly possible due to a recent update to Lot 51's Core Library, so that anyone can inject traits to the club filter (which then applies to small businesses, getaways, and custom venues, because they use the same filter). They're compatible with other mods that add traits to the filter, but the lag when opening the menu will increase.

There are no custom traits included. That's not the point of this mod. Any modder now has an easy way to make their own traits show in the rewards store even if they don't make script mods themself. (If you're a modder and need to be pointed in the right direction, I can do that. It's super easy, I promise.)

What's included (skip to the bottom for the download):

Bugfix

Traits that should have been included but weren't. Error report on the EA forums: https://forums.ea.com/idea/the-sims-4-bug-reports-en/collection-bh-gt-traits-missing-from-rules/12037718

  • Active Imagination
  • Grouch
  • Loyal

Aspiration

Traits that you get when you select an aspiration or that you get when you complete an aspiration. I won't list them all because there are a lot. Child aspiration traits should be in Childhood and occult-related aspiration traits should be in Occult. Notes:

  • Highflier isfrom the teen aspiration, not the tutorial aspiraions, since it duplicated the name in game and there's no normal un-modded and non-accidental way to access the tutorial aspirations now)
  • Muse of the Maker will show up in a sim's traits, and Master Maker will show up in the filter -- not my choice, it's how it's done in the game files

Basic Gender

Male or Female, as determined by the icon in the top left of CAS. It ignores any customization there, and will go with whichever one is selected for the sim as a whole. There's unfortunately not a lot more that can be done with that without overriding traits.

Career

Not careers themselves, which are included by the game in a different filter, but career or school related traits

  • Earned Online High School Diploma
  • Expelled from High School
  • Graduated High School Early
  • Graduated with Honors
  • High School Dropout
  • Scouting Aptitude
  • Supreme Trickster
  • Utopian Advocate
  • Valedictorian

Childhood

Traits earned from or during childhood

  • Authentic Prankster
  • Budding Evil Persona
  • Coolest Kid
  • Creatively Gifted
  • Happy Infant
  • Happy Toddler
  • Headstrong
  • High Self-Esteem
  • Idea Person
  • Low Self-Esteem
  • Mentally Gifted
  • Pack Animal
  • Physically Gifted
  • Practiced Host
  • Socially Gifted
  • Top Notch Infant
  • Top-Notch Toddler
  • Unhappy Infant

Death Type

The different death types that a ghost can have, as long as they're permanent ghosts. I'm not listing them all because this post is already long enough.

Life

Traits a sim may earn by living their life

  • Afizzionado
  • Capable Mountaineer
  • Chopstick Savvy
  • Expert Mountaineer
  • Left-Handed (I didn't include right-handed because that's most sims, just like it's most real people IRL, but left-handed sims can have their own club)
  • Middling Mountaineer
  • Perspectives on Death
  • Public Menace
  • Romantic Sage
  • Safe Keeper
  • Spice Hound
  • The Knowledge
  • Getaway reward traits
  • Lifestyles
  • Parenthood character value reward traits, both positive and negative

Occult

Traits related to occult and occult-adjacent sims, including sims with special parentage.

  • A True Master
  • Burning Soul (only for ghosts)
  • Chomp Champion
  • Delightfully Discordant
  • Fairy Influence
  • Fanged Friend
  • Father Winter's Baby
  • Grimborn
  • Grim Descendant
  • Happily Harmonious
  • I am the Master
  • Immortal
  • Into the Everdew
  • Lunar Confidant
  • Problem Fairy
  • Refined Lupine
  • Servo (what they are), The Loneliest Robot (what will show in the filter, which is what shows in the game files for whatever reason)
  • Slinger of Spells
  • Sulani Mana
  • Threatening Presence
  • Werewolf Ally
  • Curses from Realm of Magic
  • Fairy, Spellcaster, and Werewolf bloodline traits
  • Former Werewolves or Vampires
  • Werewolf Packs
  • Friend of a Werewolf Pack
  • Werewolf Temperaments

Reward

Traits from the Rewards store. Again, there are a lot. This is the default rewards store. If you have a mod that adds things to the rewards store, they won't be included here.

Walkstyle

Maybe you want a club of sims with the creepy walkstyle? IDK, it was there so I added it


Base game compatible, but won't do anything without at least one of Get Together, Business & Hobbies, and/or Adventure Awaits.

Lot 51's Core Library is required.

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