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Mood Based Interactions


Uploaded April 16, 2026, 3:32 p.m.

Updated April 16, 2026, 3:32 p.m.

Socials: Tumblr

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Mood Based Interactions

This is a set of interactions that are available based on your Sim's mood.

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Most interactions have a variety of in-game names that you may see -- I like variety. They may have varying effects on Sims, including buffs/moodlets, Parenthood value gain or loss, and relationship gain or loss. Many will reveal certain specific traits that the Sim they're talking to has -- to both the Sim running the interaction and the Sim being talked to. Most are autonomous, but ones that have serious repercussions are not, like the last one in the video at the top. They have cooldowns, so your Sim can't spam them. Many have contextual restrictions, like relationship, location, traits, and life experiences.

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Most interactions are child and older and for sims who have already met. Sometimes the language doesn't really fit most modern children who aren't Bookworms or Macabre or something similar-ish. Sometimes I restricted things by age or trait, or gave different language to kids or sims with certain traits or life experiences, like sims who dislike wellness not asking about yoga or sims who've visited certain secret locations wanting to go on another adventure. Where possible, I restricted it to things your Sim can actually do.

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This was started after I realized how much I missed Emotional Socials by @simhelaene. The original plan was for it to be inspired by that, without ever looking into how it worked, going solely on memory of the things I liked and coming up with my own ideas. After Helaene announced that she wouldn't be updating her mod, she gave me permission to include parts of hers in this project. I took strong inspiration from her mod, although I started it without looking at hers and had a definite direction and parts done -- I was calling Angry complete -- before I looked at her mod, but looking into hers definitely enhanced mine. Don't expect it to be the same, but don't be surprised to see things that look familiar if you used Emotional Socials.

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Some have more 'things' than others, but that's because I stopped when things felt complete. If an interaction felt good with only one display name, it only has one. If it felt right to have one possible buff, that's all it has. If it felt like it needed more, I kept going.

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The interactions have the icon from the category they would go in if they weren't in a custom menu. So Friendly interactions have the Friendly pie menu icon, Romance interactions have the Romance menu icon, etc. This is to help you know what kind of interaction it is. You don't want to flirt when you mean to tell a joke.

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Currently complete and up for download: Angry, Bored, and Confident.

I'm releasing this now because I need feedback. I've done my absolute best to make it balanced while still being impactful, and it works for me, but I'm one person. I need to know what people think. I don't usually get a lot of feedback, and in cases like that, I have to assume that things are going well. There are at least 15 moods to make interactions for, and I'd like to do any adjustments before I get too much further. It's my current major project, and while I'll probably be doing smaller side projects, this will be my main modding focus for a while. If you don't like something, let me know what and why. If something doesn't work right, PLEASE tell me.

For a full list of what's complete and in progress, see here: https://www.patreon.com/posts/140662103

That's a working page. I will update it as I work. You'll be able to see what's coming for the most part. I'm not including it here because it's going to change, and because it's going to be LONG.

Fully base game compatible, but enhanced by having packs, and:

This mod requires Lumpinou's Mood Pack and Lot 51's Core Library

Seriously. Neither is optional. You need them both. Things will either not work at all or will break in strange ways if you don't.

Translations:

Updates:

  • Nov 22, 2025: Added Confident interactions. Renamed the main file and added two optional files for skill boasts (you can have either or both). Changed how things are injected to try to prevent menu lag. You NEED both the main file and the most recent version of Lot 51's Core Library, because there was a new thing added to it for this mod (thank you, Lot 51 and Lumpinou, for figuring that out).
  • Nov 24, 2025: Updated the PlumbBuddy manifest to correctly show that you need the main file instead of one of the add-ons. Sorry, and thanks to zee for letting me know!
  • Mar 18, 2026: Updated the flirty interaction to match EA's romantic interactions that they updated in the patch.

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