Downloads:

sweetdevil_FontReplacement_InterTightSemiBold.zip 2.7 MB
Credit for font: Rasmus Andersson.
4 days, 8 hours ago
sweetdevil_FontReplacement_Jersey25.zip 2.6 MB
Credit for font: Sarah Cadigan-Fried.
4 days, 8 hours ago
sweetdevil_FontReplacement_MartianMonoCondensedSemiBold.zip 2.7 MB
Credit for font: Roman Shamin, Evil Martians.
4 days, 8 hours ago
sweetdevil_FontReplacement_Merriweather24ptSemiBold.zip 3.1 MB
Credit for font: Sorkin Type.
4 days, 8 hours ago
sweetdevil_FontReplacement_OutfitSemiBold.zip 2.6 MB
Credit for font: Smartsheet Inc., Rodrigo Fuenzalida.
4 days, 8 hours ago
sweetdevil_FontReplacement_RadioCanadaSemiCondensedBold.zip 2.7 MB
Credit for font: Charles Daoud, Coppers and Brasses, Alexandre Saumier Demers, Jacques Le Bailly.
4 days, 8 hours ago

Six UI font replacements

Project: Mods


Uploaded Sept. 27, 2025, 10:35 a.m.

Updated Sept. 27, 2025, 10:35 a.m.

Socials: Tumblr ModTheSims

4 88 65

Six default font replacements made using ohrudi's The Sims Sans replacement as a base, and following their guide!

ℹ️ Please read the info below before downloading!

  • Some fonts may look better with a different UI color scheme! Unfortunately, fonts need at least a semi-bold weight to look readable, and not all look readable in the "dark blue against mid blue" of the default UI 😑 Every replacement contains previews in the default UI, justmiha97's Clean UI, and simstate's Blackout UI.
  • Use only one font replacement at a time! You can install in either Mods Overrides or Mods Packages.
  • These are compatible with UI recolors that don't also change fonts.

ℹ️ You can open up the CSS resource inside the .packages in a text editor and change whatever values you want e.g. font size, letter spacing, line spacing. You can make your own font replacements following OhRudi's guide above! You can also use my edits as bases — I noted what some parts of the CSS do so it should be easier to change what you want.

There is a difference between the font's internal name and the font filename, and you will have to use the font's internal name in the CSS resource in the replacement. Here's an example of what I mean, having opened the font file with IrfanView:

https://64.media.tumblr.com/51bbb059f0c14bbdb025b81b770f0b73/8a8bbbd3dfac478f-87/s1280x1920/b24f7ef58b5e1590f74f9b2815b8cb06e708bde8.jpg

ℹ️ Quick explanation of the most frequently used tags!
font-size - for when you want to change the size of the text.
letter-spacing - for when letters are too spaced out or too close together. You can have negative and decimal values.
line-spacing - for when there's too much or too little space between lines.
font-family - for when you want to display a different font in one section.

Some parts of the UI have multiple CSS tags/properties affecting them. Ctrl-F relevant parts of my explanations (e.g. "Edit Town") to see what other bits of CSS affect specific parts of the UI. If a UI part appears multiple times (e.g. household funds), the latter instance is typically the one used by the game when it comes to text size, but the former can affect typeface (i.e. the font used) and line spacing.

⚠️ In spite of extensive testing, it's very likely that there are UI parts I haven't been able to identify. For now, those font sizes have been increased to 10x so that they're very visible when stumbled upon. If you happen to find any, please DM me with a screenshot of where you found said font!

Credits: Rasmus Andersson (Inter Tight); Sarah Cadigan-Fried (Jersey 25); Roman Shamin, Evil Martians (Martian Mono); Sorkin Type (Merriweather); Smartsheet Inc, Rodrigo Fuenzalida (Outfit); Charles Daoud, Coppers and Brasses, Alexandre Saumier Demers, Jacques Le Bailly (Radio Canada).

Tags: Default Replacements: | UI Mods: #UI Replacements

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