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ToadifyAntoLevitatingTAEM.package 5.4 MB
3 months, 2 weeks ago
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Anto Levitating Poly Reduction, edit & retexture


Uploaded July 14, 2025, 10:16 p.m.

Updated Oct. 27, 2025, 8:31 p.m.


28 337 296

/core/uploads/2025/07/14/24fdf6e5-9092-43a7-a7e4-92dd81fcca7f.png

The bones weren't it. I was meant to just alter the bones.

Well, that escalated quickly. Has some potentially self-induced issues (see below) but it has great bones - 90% of dancing without clipping - and morphs now. I started from Agnelid's poly reduction.

/core/uploads/2025/07/14/990d05ed-1c3f-4f0e-b3c4-8ba3a23720cd.png

About the Hair

  • Teen-Elder Male
  • All LODS: 11498F - 9705V / 5748F - 5324V / 2900 / 1500
  • Fully Morphed
  • Texture is a partly-handpainted blend of Ifca & Plumbobs textures, Controls come from ifca
  • Custom Thumbnail

/core/uploads/2025/07/14/028358b0-e42a-472d-84af-80fff25514da.jpg

Some slight Issues (yey!)

  • This is my first thorough hair edit, and I basically learned the whole hair poly reducing & editing process with this hair.
  • There are some I assume transparency issues that I couldn't fix for the life of me. There are some edge-y small faces that are visible through the rest of the hair in some spots, mainly in the strands on the right shoulder, and one particular one in the back that drove me grazy because it has a different controls color than the hair on top of it. It's very small though
  • The center part kinda "splits" for a short length along the part from certain angles, so you can see the backside of the strand at the back through the hole. You can see this in the controls pic, it's mainly visible with higher contrast hair. It isn't the mesh, it isn't the UV-texture alignment... guess It's transparency.

Credits/made with

  • Assembly with Delphy’s Acronym Bending Original Output Barber Shop (DABOOBS)
  • Adobe Photoshop
  • Blender 2.93
  • With help from @thecardinalsims and their hairtutorial on Modthesims
  • CC Credits: Flo's dress
Tags: Hairs: #Long Hair

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