The Goth Manor - A Resurrective Renovation (Little CC Necessary)
by Lyralei
Uploaded July 22, 2023, 3:27 p.m.
Updated July 22, 2023, 3:40 p.m.
Or well... just a makeover! What better than a makeover to start the new year :)
About
In the 11 years, I've been playing this game, this was the only house in Sunset Valley I was always a bit too nervous to give it a makeover. Partially, that was of course because of the somewhat complex architecture of the house itself, but also for the fact of accidentally ruining the 'theme' of, what is the trusty Goth Manor we know!
However, in my latest rotational gameplay round, when I got to the house, I just felt that the more I played in it, the more... bland it felt? Especially compared to all the other houses in Sunset Valley that I had prettified (Whether small changes or massively). Thus, the end result! :)
Some of the goals
Initially, I started with some changes that just help regarding gameplay, and initially "quality of life changes".
Not sure about you, but Gunther for example, would never cook in the kitchen! Instead, he'd always just start barbequing hotdogs. This meant that my dude had to walk all the way to the fridge to get it... And that's why I decided to create an outdoor kitchen bit ;) (Also, because in my game they usually have tons of parties).
In my save currently, Mortimer is also a teen, and usually when he becomes that, I have him explore some science-y skills. (Handiness, Science and Logic) Whereas as a child I'd have him pursue some creative skills as well as collecting bugs and sometimes gems. Usually, his bedroom is so small that all that stuff just doesn't fit, so it's now quite common in my saves to have him re-purpose the attic to his own (And add some more clutter to it to make it feel like an attic! ;))
Regarding the idea of the greenhouse, Cornelia happens to have the "perfect garden" lifetime wish, but the house doesn't nearly reflect any signs of her pursuing that. Therefore I felt that adding the tons of plants and 'harvestable plants' (and the greenhouse ;)) was the right thing to do. That way, she can happily take care of her garden and hopefully pursue her dreams finally! (She sure did in my game!)
Colour Scheme
Regarding the colour scheme, the original house had some interesting colouring going on. While it showed a good "old house is old" theme, it would also not show it as much in other parts of the house.
For example: The master bedroom would be all greyed-colored and old-looking, just like the attic, but the livingroom and the guest room were all fine and somewhat 'new' looking.
That I hoped to fix with coming up with a primary colour scheme for the interior: Green and red, with a touch of various 'aged' woods ;) (since not all aged woods turn grey!). I also hoped to therefore give a really nice touch of a more 'rustic' parts of the house, but also something you might remember from the Addams family's house (primarily the 1964 one), but with more elements where you notice the house has been around and lived in for a long while. Hence the flower-patterned curtains :p
I also felt that regarding the outside, having a second colour with the white-greyish added a nice touch to the house. A lot of old victorian houses (particularly American victorian houses, usually renovated though), you notice that they usually went with a white and then a touch of whatever-colour-fits. I did feel that going with green just felt like a good move, since it also made it so it wasn't too "popping" with the greenery around it.
Architecture
While I didn't change too much, I was always bothered by the 'front door' (the part with the kitchen). Compared to the rest of the house, it just felt that the devs tried to fix it up a bit but didn't quite know how. So I decided to add, what a lot of victorian houses have, which is a porch! :) Might make it a bit more spooky too ;)
Now, you might also wonder while looking upon the images and think: "Why the secret vampire basement?". I'm not sure either :p But in my save, I wanted to make a secret vampire "bed & breakfast" part, where they could hide from whatever endangerments they face. Because... Sunset Valley doesn't really have many places for them to go, especially compared to Bridgeport.
Additional Info On What comes with the house as well:
- The Living room Fireplace is Fireproof, because that's also one of the quirks whenever I play this house, and that's the fact that there is always a fire :|
- In the Greenhouse we have the following Plants: 3x Wolfsbane, 3x Melonaire grapes, 1x Wonderpetal, 1x Forbidden Fruit, 1x Lavender, 2x Ghost Chillies, 2x Pumpkin.
- In Mortimers room we have the following pets: Ancient Dragon (Fafnir), Spiny Turtle (Tortimer, sorry I had to :p)
- The Fishes in the Conservatory: Octpopus (Aristotle), Deathfish(Teresa), Shark (Manquer Piqures... sorry for my bad french :p), Tragic Clown (Aeschylus, named after a greek tragedian, "the father of tragedian"), Vampire Fish (LaCroix, because I can :cool: , Although to be fair, I almost went with Damsel)
- Throughout the house you may find the following flowers (happy plant hunting!): 1x DeathFlower, 1x Cortado Bean, 1x regular Grapes, 1x Life Fruit, 1x Greenleaf, 1x Mandrake, 1x Gralladina Fran, 1x Pumpkin, 1x Mycenas
- The following Spawners can be found: 1x Beetle Spawner, 1x Vampires Eye, 1x Crypt Moth, 1x Gem Spawner (Alchemy), 1x Butterfly Spawner Glowy, 2x Fresh water Designators, 1x Fresh Water lake Rare, 1x Fresh Water Lake Uncommon 2, 2x Fresh Water Lake Commons, 1x Insect Spawner (alchemy)
- The house comes with 2 magic gnomes in case you haven't noticed in the pictures ;)
Lot Info
Size: 60x60
Unfurnished Price: 212,604
Furnished Price: 346,204
Regarding the graveyard, all the graves are exactly the same. So you'll find Gretle, Victor, Simon, Prudence and Lolita in there. I didn't give them a makeover or anything, just moved their graves around :p Other than that, there are no actual sims included with this download!
(If you want the Goths to live in it, do make sure to use the cheat "freerealestate" )
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