Megaera Earrings
by bellakenobi
Uploaded July 23, 2024, 1:57 p.m.
Updated July 23, 2024, 1:57 p.m.
In a nutshell, I got into Hades. Then I wanted to make a Megaera sim, and got pretty disappointed with the few spiked earrings I found out... Why not model it then? It doesn't look hard to do that. And in fact it wasn't, but then I spent hours trying to bake a nice metallic multiplier, oh well 🙄
Technical Information:
- Unisex, for teen - adult
- 2 recolor channel, with 3 presets
- Available for all clothing categories, not valid for random
- Low-polycount and all LODs.
- With custom thumbnail.
- Three versions available: for both ears, and separate for left and right ears each.-
- Linked textures: the "BOTH-TAF" file is the one containing all the textures, and it is required for all the others to show properly in game.
Polycount (for both ears version): LOD1: 352 LOD2: 176 LOD3: 88
strong Polycount (for separate ears versions):
LOD1: 176 LOD2: 88 LOD3: 44
Stuff I used to create these earrings: Blender (my beloved), Photoshop CC 2015, TSRW, Cmar's Mesh Toolkit (with huge thanks to @thornowl for fixing the issue where MTK threw an error when trying to deal with very low poly meshes like these, @danjaley tutorial on how to link textures with TSRW).
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