(Read Part 1 Here: My InZOI Review - Part 1: Create A ZOI )
(Read Part 3 Here: My InZOI Review - Part 3: Gameplay )
NOTE: This review may have things edited here and there over time for any updates/patches that fix and addressed those things, to prevent misinformation! I also acknowledge that it's in Early Access and things are bound to change/improved on.

One of the most exciting parts of any life sim is stepping into its world for the first time—and InZOI doesn’t disappoint when it comes to first impressions. With two fully playable cities available at launch, each offering its own unique vibe and layout, it’s clear the devs put a lot of thought into giving players a variety of environments to explore.
But beyond the surface-level beauty, how do these worlds actually play? Are they just pretty backdrops, or do they offer meaningful gameplay opportunities? In this section, I’ll be diving into both cities, what makes them stand out, and where they still fall a little short—because while there’s a lot to love, there’s also room to grow.
I will also try my best sharing my thoughts on what the current state of InZOI would mean for rotationary players and players who love to play townies for their drama.
And I'll finish with talking a bit about routing and driving!
The Worlds of InZOI



The game currently comes with two ready-to-play worlds: Dowon, a South Korean-inspired city, and Bliss Bay, which has more of a laid-back, California vibe. A third world, Kuchingku, a Indonesian inspired City, is also on the way, which is exciting!
Bliss Bay




As mentioned earlier, Bliss Bay is a California-inspired city, complete with a gorgeous beach and—yes—a full-on amusement park!
This was the first world I …
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