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all-eyes-are-zero-kp.7z 680 bytes
6 months, 4 weeks ago
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Compatible creaturefixes.7z 11.0 KB
4 months, 4 weeks ago

Equal Genetics for Custom and Maxis eyes


Uploaded April 5, 2025, 9:36 p.m.

Updated June 4, 2025, 5:20 p.m.


21 409 343

Update You now need the attached creaturefixes for this mod to work as intended. Let it replace your original creaturefixes, the load order doesn't matter.

The Sims 2 comes with a neat feature that makes brown, alien, and dark blue eyes dominant over the other colors. The problem is that I hate this feature, and I was perfectly content using Evie's Equal Genetics. Then I downloaded this big set of custom eyes that matched my default eyes, and that's when I noticed that custom eyes were still dominant over Maxis eyes. So I made this to remedy that.

Conflict resolution

Do not use this mod with either eye package from Evie's equal genetics (which are functionally identical), as this mod attempts to do the same thing in a slightly different way. The hair package is compatible.

After some experimentation, I've updated the mod to no longer support alien eyes, and instead you need the attached creaturefixes mod for alien eyes to be included. If you don't download creaturefixes all eyes will be dominant over alien eyes.

What's the point?

The Sims 2 genetic system works like this: The lower the number, the more dominant a thing is. This applies to eyes, hair, and skin, although skin has a "range" that it also uses. That's not important here. You can put whatever number here, but Maxis only ever used "1" and "2". Dominant eyes that use "1" are brown, dark blue, and alien (no alien eyes do not use "0". They are not more dominant than brown or dark blue). Recessive eyes that use "2" are green, grey, and light blue. However, when creating a custom eye, most creators didn't put anything there, so it defaults to "0", making it super dominant, therefore dominating over every other Maxis eye color. I downloaded a HUGE set of custom eyes, and I much preferred editing the genetic value of six packages rather than fifty (I still had to townify them, but that's irrelevant). If you don't use custom eyes, this mod isn't of much use to you, unless you don't have an equal genetics mod to begin with.

Does this apply to hair?

No. Use this for hair.

Does this apply to skin?

Also no. That's impossible without breaking "the scale" the game uses. I can at least offer another mod of mine to help with that.

This was originally posted on my ModTheSims account, which is no longer in use.

Rooms: Bathroom, Bedroom, Dining Room, Kids Room, Kitchen, Living Room, Office, Outdoor

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