Pond Bottom Defaults

by Simsanto Inc
Uploaded Oct. 17, 2023, 1:55 a.m.
Updated Oct. 17, 2023, 2:08 a.m.
Originally uploaded to Tumblr/Dreamwidth on September 10, 2020
The void of doom has bothered me for a long time. I finally found the textures in the program files months ago, and it took me months to get around to making an upload. I also found out how to get paint under the water, but I imagine there’s at least one person who would want the simpler way of using a default.
As shown in the first picture, the terrain.ini can be edited to get rid of the sand edge (which shares it’s texture with the beach texture). Editing this file is optional, but I personally recommend it. I included a terrain.ini in the download, which is from the MG program files.
I haven’t seen any differences between various EP/SP combos, but you may want to edit your own if you’re way pre-MG or have your own
configurations already in your own terrain.ini. Open the terain.ini file in the program files of MG or your newest EP of you don’t have MG. The file path will be something like
InstallLocation/Sims 2/Most Recent EPTSDataSys.
For example mine is C:Program Files (x86)Origin GamesThe Sims 2 Ultimate CollectionFun with PetsSP9TSDataSys
These are the values I used:
ShallowPaintDepthMin=-0.35
DeepPaintDepthMin=0
ShallowPaintDepthMax=5
DeepPaintDepthMax=2BeachPaintPeakDepth=0
BeachPaintEndDepth=0
BeachPaintMaxAlpha=0
Any terrain.ini edits won’t apply to existing ponds, although this is pretty easy to fix. Just redig around the pond edges (some objects may need to be moved) then undo it. The pond paint will be updated. Then fix any terrain painting/objects/deco that got messed up.
All files are compressed with included ~~s~~ watch and preview. I also included the terrain.ini instructions.
Credit to Nilxis for the textures.
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