Stories be Told

Project: Stories be Told


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by Lyralei

Uploaded Aug. 17, 2024, 5:47 p.m.

Updated Aug. 17, 2024, 5:47 p.m.

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WIP #1 - Stories Be Told

A mod that has arisen from playing TS2 and loving Stardew Valley! (and always wanting to get to know the townies a bit better :))

I know I haven't really replied too much on the post about the mod idea, but I had to figure out personally what to pick and how to even attempt this from a technical perspective.

I went through 5 adaptations, to eventually get to this result! :) So while most of it is definite, I'm still fine-tuning a lot (and writing the stories).

How does it work?

The mod comes with two ways to get to know your fellow townie! With townie, you have to understand that EA townies will have them. Newly generated townies will NOT have any stories.

🕵️‍♀️Secrets (aka, facts!)

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Depending on your sim's Lifetime points (that red/green bar), and relationship status (friends, enemies, etc), you'll get to know more about them! Of course, if you're in the red, you might get some nasty comments!

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The idea is that the better you get to know them, the more they open up. Just like real people! They all have their unique dialogue as well!

❤️ Heart Events ❤️

Inspired heavily by Stardew Valley's approach, as using the TS2's scripted events wasn't working technically speaking,

A heart event will trigger by itself with a Text message, just like getting an invitation for a party.

Let's have a look at one with Morgana's Heart events!

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​Morgana has sent a text message asking Christopher to come along to have dinner at her house. We could ignore it without any consequences... or go ahead and go anyway!

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Your sim will automatically make their way to the place they are invited to go to! And Christopher just made it as well :)

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(Not getting too much into spoilers here hehe) but eventually Thornton and Morgana end up in a fight.

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What's cool is that certain heart events will want your input! Such as this one:

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I'm still working on fixing the dialogue btw :p

Some of these will have pretty unpredictable outcomes, so be aware of that if you want your town to stay the same without any progression into a family's dilemma!

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... and what's even better is that this all happened automatically!

Just like a scripted event, they ended up arguing where it made sense in the dialogue, moved to the kitchen to excuse themselves, and eventually asked the player to leave (of which the player did automatically!)

🛠 Info for World builders and Developers

What's even better is that you can make your stories yourself! While heart events will require you C#, the secrets will only require you the existing sim's Sim Id and some XML knowledge! :)

I'll make tutorials of course on how to make each, but I figured it would be good to add that this is all super flexible on making your own stories.

That's it!

The mod is technically done from a technical perspective, but I still have loads of stories to write (I only finished Morgana's so far 😬), So any feedback at this point would be really appreciated so I can implement it before release! :)

I'll release it first with Stories for Sunset Valley first, then move on to twin brook, Bridgeport, etc.