Clean Purist Veronaville
Project: Neighborhood Cleaning Delirium
Uploaded Sept. 23, 2025, 7:22 p.m.
Updated Sept. 23, 2025, 7:22 p.m.
Clean Purist Veronaville
Hello! This is the third and last neighborhood of the BG Purist Hoods I'm going to release! Veronaville had many quirks I have not previously met in other neighborhoods that I had to study quite a lot to get right. It has been rather exhausting- but I have thankfully been helped by @lionwolficemagma, @cricket-sims and @f1shart, whom I give all my heart to. Thank you so, so much guys! This would've been so slow without your help. Lots of love.
General Overview
- All ancestors are resurrectable and everyone is here: unless you pick the no townies version, you will have all the characters that come originally with the neighborhood.
- No age has been modified (minus one exception), as I worked on memories more to make them line up with the Eaxis Canon better than before. All characters will have their default set of days remaining in their lifespan, unless you use a lifespan mod. I tried to be as purist as I could.
- The Hood has never been initialized in-game and is compatible with any system (Windows, Linux, MacOS), game version or expansion pack (Legacy Collection as well). Scripted events work as well.
- Reduced size on hard drive by deleting many useless things inside character files.
This took me so long to do, I might release a version with extras in another moment. Stay tuned, I might post updates on how it's going!
Let's get into it!
Changes
- All junk flags have been cleared. Removed the dreaded family flags and ensured people who are actually family recognize each other. Also no relationships to Universal NPCs whatsoever.
- Hidden relationships have been rectified and removed.
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Everyone has been re-linked and missing data has been restored thanks to the recreations by carrit on ModTheSims.
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Fitness flags have been cleared where they made no sense.
- Fixed fitness bar being mismatched. Now no deceased person will have it maxed out!
- All empty personalities have been filled. I based myself on the convention used for townies.
- Blank Zodiac Signs have been restored.
- The Power aspiration has been removed and substituded with the Aspirations corresponding to the Astrological Signs of the bearers.
- Family Trees now respect the actual birth order of the Capp teens/Monty teens and Capp adults.
- Olivia Monty's pregnancy has been fixed and the father linked is Claudio. She will give birth in around five Sim hours.
- Patrizio and Isabella's pension has been changed to the one corresponding to level 10 Culinary Career, as they have been promoted nine times in total and reached that level. The career is also specified, instead of there being none.
- Patrizio and Isabella now have how many days old they are restored.
- Patrizio, Mercutio and Isabella have been given the right skills needed for their careers.
- Bianca and Antonio's ages have been swapped, so now he has 23 days left and she has 18. I based myself on the Storytelling pictures. I pinky promise I changed ages only here, so every other member is still unreasonably young despite already having children. Why is left to player interpretation.
- Many characters had extra faces inside their character file (record is Benedick with 38). I've removed the old, unused ones.
- Broken and borked faces have been fixed, such as the ancestor ladies with sabertooth and Hal Capp. Thanks to Khaemwaset on ModTheSims.
- Cordelia, Caliban and Consort no longer have that extra png that scarily pops up in SimPE instead of their current one.
- Catalogue Description oddities have been fixed.
- All memories that were missed were added and the ones in the wrong order were re-ordered.
- Claudio Monty, Olivia Monty, Hero Monty, Caliban Capp, Cordelia Capp and Contessa Capp now have memories of their life.
- Genetics have been fixed and restored where they were completely missing.
- Family Bin Families now have the right amount of money.
- Removed physical death tokens.
- Ancestors no longer have memory of a deceased sim that doesn't exist.
Extras
What's in the Extras versions?
- Genetic Baby Faces. During the beta development of the sims 2, it seems like each infant was meant to come out with a face that would've somewhat resembled from birth that of the parents. This functionality was fully fledged and seems to have been removed last-minute, because it can be re-enabled rather easily. I have babyfaced myself all playable and dead premades (sorry- ancestors and townies were too much! It's a lot of work, I'll see if I wanna do it eventually- or anyone else can pick it up from here!) so they will now have this feature again. I suggest to use FaceBlendLimits off to have more interesting babies, but keep in mind they can come out really... funny.
- Heterozygous Sims. All sims you play are actually created in Body Shop, and each sim created in Body Shop and then added into the game have only homozygous genes, because they are drawn from their physical appeareances once in. The Sims 2 features the most complex DNA files of the series, and I wanted to valorize them by giving sims recessives like in-game born sims based on their family tree. Where I saw premades or relatives having genes that made no sense, I edited the recessives of ancestors accordingly. No one however has different manifesting/dominant genes, so you will still see the same characters you see everyday. There's bound to be surprises when they will have babies!
- Fixed Astrological Signs. The convention for Astrological Signs used to be different in the past. There are some common but also uncommon mismatches, such as many Virgo sims being displayed as Scorpio. Basically- all astrologic signs are in an outdated format. I have updated them, and made them match the personality of the bearer. Keep in mind Attraction Calculations, if you have Nightlife, will work differently.
A Note on Memories
The most tedious thing to do has been fixing all the memories given (or not) to playables. Everyone was missing almost everything and the few memories actually there were either in a very bad order or completely swapped with those of other characters. No remembering when other family members grew up, forgetting best friends, forgetting who's who...
The Summerdream Family was missing relationship flags and they had half of their memories swapped with each other (example: Oberon recalled becoming best friends with Puck, but that was actually Titania, and flags weren't even properly set despite all the requirements being there).
I have tried my best to be as neutral as possible, but some memory placement just had to be assumed as I had literally nothing to start from. I apologize and accept any suggestion on how to improve them.
Thanks to everyone once again!
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