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My Name Is Ruin Eyes (Defaults)


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by necile

Uploaded April 11, 2025, 2:34 a.m.

Updated April 11, 2025, 2:34 a.m.


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[namesake]

Ahoy! Comin' at ya with my first ever hand-painted set of default eyes, and my first Simblr.cc upload. There are a few things to note with these, so make sure you read the bits below before you download them.

I use aWT's eyeball mesh replacements (toddler/child version here) without any sort of face overlay, so these will look very different in your game if you don't use those (I've included a preview of what they look like with no eye mesh replacements at the end of the image carousel for reference). I also use simbouquet's eye shaders, so using these on occults will also look a bit different if you don't use those. Both of those were used in the previews for these, but no HQ mod was used, so they're in good ol' standard definition (though they look even better with an HQ mod). Neither aWT's defaults nor simbouquet's shaders are required, and the only real difference is that the irises will be larger, and the occult eye glow will look a bit different.

The iris texture itself is 1k, completely hand-painted, along with the catchlight. The sclera is from brntwaffles and also uses the same teeth and lashes that are on brntwaffles' defaults. I have no idea what these look like with a face overlay replacement, or if having teeth/lash replacements affects these in any way, so experiment with that at your discretion. The previews above were all taken in-game and weren't edited at all beyond cropping.

Credits

brntwaffles - sclera/teeth/lashes s3pe Medibang Paint Pro Adobe Photoshop zart_02 - (very heavy) catchlight inspiration

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Tags: Eyes: #Defaults