Slower Friendship Mod v.2

by honeywine
Uploaded Sept. 8, 2024, 1:43 p.m.
Updated March 31, 2025, 2:30 p.m.
Slower Friendship Mod v2
This is an overhaul of my original “Slower Friendship Mod.” In the first version, I felt the values were a bit inconsistent, too tailored to my personal gameplay at the time, and somewhat unbalanced overall. In this version, I’ve streamlined things a bit better and have included various general improvements + additional features.
So, what does this mod actually do? In short, this is a tuning mod that makes it take longer to make friends in The Sims 3! This mod slows down the rate at which Sims gain LTR (Long Term Relationship) points, and it also decreases the charisma bonuses so that friendships don’t form quite as quickly for sims who have the charisma skill.
This is especially useful if you play on longer lifespans, use NRaas Relativity to adjust how time passes in the game, or if you just want an extra challenge!
Changelog
March 30, 2025
- Work tones are now affected by the mod. No more rapid best friends when working in rabbit holes!
- Charisma bonus on LTR is now impacted.
- The time required to become “Old Friends” or “Old Enemies” has been reverted to the default 14 days. The previous change felt too specific to my personal lifespan settings.
- Social visit lengths have been restored to their default values, as modifying them felt arbitrary upon further review.
- The mod now affects relationship decay.
- The “Celebrity” achievement reward in charisma skill journal has been changed.
Slower Friendship v.2 Mod Details:
Flavors - There are 4 flavors available: 3x slower, 6x slower, 9x slower, and 12x slower.
LTR Gain - All positive social interactions yield 3x, 6x, 9x, or 12x less LTR gain, depending on the flavor selected.
LTR Loss - All negative interactions result in 3x, 6x, 9x, or 12x less LTR loss, based on the chosen flavor.
Work Tones - LTR gains from work tones (hanging out with co-workers or sucking up to the boss while working in rabbit holes) are also reduced by 3x, 6x, 9x, or 12x.
Charisma - Charisma gained through socializing has been cut in half across all flavors.
Relationship Decay - The minimum time before relationship decay begins (default: 48 hours) is now multiplied by 3, 6, 9, or 12, depending on the flavor. In other words, it takes longer for relationships to begin to decay, scaled to each flavor of the mod.
Charisma multiplier - The charisma multiplier applied to LTR gains during social interactions has been scaled down by 3x, 6x, 9x, or 12x. This means that Sims who are skilled in charisma should no longer experience such huge relationship jumps when socializing, so it should be more challenging to form relationships even with the charisma skill.
Skill journal - With the “Celebrity” charisma skill journal achievement, you only get a boost of 10 to LTR gain during social interactions instead of 25! Simply having a lot of acquaintances shouldn’t make you so instantly popular with everyone, in my personal opinion. Applies to all flavors.
Conflicts
This mod alters the following files and could conflict with other mods that also alter these files:
- Charisma_0xa6403da8acb1faae
- HangWithCoworkersTone_0x130fa34c077ce60c
- SocialComponent_0xd23f83ef7f810490
- Socializing
- SuckUpToBossTone_0x5392ff23bc6a3464
- TraitTuning_0xc4e3fd010a0b7db0
This mod does not alter relationship scoring, so it’s fine to use it with other mods that do (such as Retuned Attraction System). 😊
Game version/Requirements
Made on game version 1.69. Should be base game compatible.
Installation/Uninstalling
Choose one flavor and place it in your Mods > Packages folder. Only one flavor can be used at a time—do not install multiple versions simultaneously!
Be sure to follow standard mod installation practices:
- Back up your save files before making changes
- Use Delphy’s Dashboard to check for conflicts
- Monitor your game for any issues after installation
This is a tuning mod, so it’s safe to remove at any time if it’s not to your liking.
Credits
Thank you to ratthew-sims3 on tumblr for giving me feedback and helping me brainstorm so that I could make this new and improved version of the mod!
Please share your feedback!
Please feel free to share any issues or feedback you encounter. There's always a chance I missed something or made a mistake, and I'm very open to reassessing and adjusting the mod as needed—nothing is set in stone! 😊
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