New Pleasantview
UODATE: 58 Ingleside Drive, the pool was dismantled by lot adjuster because it has curved edges and i forgot to check it. This has been fix and the lot is available seaprately. UPDATE: 302 Oceanview Parkway had no bathroom. This has been fixed and re-uploaded. The separate file has also been aded to this page.
New Pleasantview It's finally here!!
...well at least part of it. Let me explain...I had a dream that I could create scripted events easily, sadly as it is with anything, it's not always easy. I am rolling out the Empty version of New Pleasantview so you can add whoever you want and do whatever you want with it. The thumbnail picture for this one was taken by @plumbtales .
Speaking of Plumbtales, I want to give my sincerest thanks to Plumbtales for not only helping me with the lots for this big project, but for the support, kind words, teaching me new things, making the hood safe for download, handling the tedious task of taking charge of the language files and for just being an overall a great person to work with. I just want to put that out there because thanks are just not enough. I could not have done this by myself so thank you for being part of this with me.
Then there is the N001 version which it is the same hood and buildings, but with all the original characters that came with the game. I used @meetmetotheriver clean Pleasantview with townies. I used @microscotch Pleasantview Image as the thumbnail. After tweaking the neighborhood with SimPE and Mootilda Hood Replace, as well as a few mods that keep other characters from generating. (Thank you PT!) I was able to maintain the character's integrity and internal stories. They are all in the families bin in addition to their deceased (tombstones) being in the inventories of the living members. With this also came some sacrifices. The only thing I could not save were the scripted events because the properties no longer exist.
Lastly, I have also created a little realty catalog of all the properties in Oldtown. some have cute back stories and others you can put 2 and 2 together to determine where everyone in the families bin belongs.
ALSO I HATE TO YELL, BUT THIS PART NEEDS SPECIAL ATTENTION! THE N001 VERSION MUST BE PLACED INTO THE NEIGHBORHOOD FOLDER AFTER THE OLD N001 VERSION HAS BEEN DELETED OR RELOCATED BECAUSE IF YOU DO A REPLACEMENT OF FILES IT WILL BE WONKY FOR SURE. Done yelling.
This is only part 1. I plan to come back with a part 2 that will live the dream I am hoping to come to fruition where some characters from the past will be back and scripted events will make a comeback as well. I just need more time for that. I thought in the mean while I would give you guys this. This also helps me so if any of you notice anything amiss, you can let me know and I can fix it.
Credit for the SC4 Terrain goes to @philosimy for their version of TS2 Old Town. Please check out their Tumblr for other cool stuff.
Also, if you want the cool bridges that are supposed to appear in the game you can find the links in @philosimy 's Post. Here is a picture of the files needed.
Just so you know the version of The Sims 2 that was used to create this neighborhood build was The Sims 2 Ultimate Collection.
And last but not least please make sure that you back up your stuff before you put anything that anyone has created (including me) into your folders.
*Please note: there is a known issues that tends to happen with apartment lots when you move in a sim, the entire lot appears to sink, don't panic. Return to the neighborhood and pick up and immediately place down again the lot. Do not move it to the lots bin. This should fix the issue. This is a well-known bug dealing with apartment lots built on not entirely flat lots. This is a snippet provided from one of Phaenoh's uploads on MTS. Thank you PD for answering my previous post.
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