TSR Workshop pro-tip: Find any game texture


Uploaded Feb. 10, 2025, 4:02 p.m.

Updated Feb. 10, 2025, 4:04 p.m.

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TSR Workshop pro-tip: Find any game texture

Did you know that you can find and use any game texture for your TSRW project? This way you won't have any redundant textures inside your package. The resource key has to be in this format: key:00000000:00000000:0000000000000000

Here are some useful examples:

Black specular= key:00B2D882:00000000:F961EF123B01E579

1 channel mask= key:00b2d882:00000000:646b487723d17864

Empty normal map= key:00b2d882:00000000:972952e0d3631f66

These are universal textures referenced in a ton of EA CAS items and are safe to use in your own projects. So please, don't import a new empty texture! It'll just be another resource the game has to load.

This will also work with textures from a CC package if you put it in your game files. Check out this tutorial for more info: Link

Of course creating an actual specular or normal map will almost always look better, but a majority of you will stick with empty ones regardless.. I've been guilty of using black speculars myself.