Edits of Retail Sims’s Floating Islands
by Simsanto Inc
Uploaded Oct. 15, 2023, 11:18 p.m.
Updated Oct. 15, 2023, 11:26 p.m.
Originally uploaded to Tumblr/Dreamwidth on Feburary 13, 2019
I’m a sucker for fantasy stuff. I loved the idea of floating islands, but the ones from Retail Sims as-is are mid 2000s cc-ish. So I edited the shit out of them to my preference. I fixed a seam on one of the meshes, retextured the grass (and made recolors), slaved the grass on island 1 (small one) to island 2 (large one), removed the mountain/crystal, slaved the rock part to Marvine’s waterfall-matching rock, moved them to the trees category, and repriced them. I also edited the grass part of the meshes to be closer to the rock part to minimize the gap between them. The only issue I’ve seen is that the rock is a bit dark kind of like when paintings are shifted down; I don’t think anything can be done about that.
I also made 2 osmps that have slots at the height of each island. The meshes are ½ a story up so they can be shifted up or down if you use the shiftable versions. The shiftable and regular versions can’t be used at the same time, pick only one of each. This unfortunately can be irritating if an island is placed on very uneven terrain even with shiftability, but there’s no avoiding some annoyance when putting deco on top of these. I considered adding slots instead, but I feel it would be a more of a pain in the ass to rotate through literally 100 slots when decorating (assuming it’s even possible to have that many on 1 object).
Grass textures are some combination CuriousB, Eaxis, SimsInsania, Voeille, and my own edits. 2 of them (CuriousB lush edit and the mossy one) are from my terrain defaults that I need to finish.
Enough with the mini-sermon, terrain paints for all but the sandy grass and the master rock are included. Some terrain paint files were renamed, so watch for duplicates in your downloads. All files are compressed. The required Marvine waterfall rock is included in the download
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